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=UGF=General-C@1$T

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21.07.2009, 21:22

Old Habbits / Kick for Ping

The game is still brand new (buggy but new to the net) and off course in this buggy world, as soon as someone has lag another player jumps to the scoreboard and starts a VK against the one with the highest Ping. This guy never wasted a thought on how many reasons there could be for his lag he just finds him guilty, without any technical proof. Who made you, the guy with no clue, the judge? I wanna tell all you people that think that a vk will solve their problem that NO IT WILL NOT SOLVE YOUR PROBLEM!!!!!!

Even if you believe your game is running smoother because that highpinger is gone, thats just your believe the problem was someplace else. In the world of Computers it could have been caused by a million reasons but you solved the riddle within seconds, yeah right. All you did is guess, accuse, prosecute within one minute and kick the poor bastard that did nothing to you but your satisfied I guess.

The times of 56k is long long over and games today especially servers handle the packetflow separately meaning the highpinger does not effect you, he CAN´T effect you.

Technical talk open:games today rely more on UDP which does not require and answer back from the client so packets lost along the way are usually down to the players ISP peering and internet traffic been busy at their end NOT server side. So as a result high ping ONLY effects the player who has the high ping and not anyone else. Technical talk close!
This means that you may see him lag over the battlefield but it has no affect on your game and this affect will not occur when the highpinger is >200 ping, your slow eyeball will not be able to catch that effect and if so then the cause is someplace else and has absolutely nothing to do with his ping, get that straight!!!

The funny thing about this is, that the game is so full of bugs and we ALLLLL know it, but you VK starters trust the scoreboard? WTF is wrong with you? I seen a guy kicked for ping over 100 and when I looked at the scoreboard it said well below 50. Like the lag could never have been caused by any of the PERFECT and well running coding of the game, are you kidding me? Whats funny about the whole thing is that a ping between 100-200 can hardly be considered a highping and if a ping from another player could affect you then it surely won´t be a ping lower than 200.

If you don´t know what your talking about or have no clue how a network functions then stop causing arguments on servers just so you can excuse your bad gameplay!
I would love to fight you mentally but I see you are unarmed

nCaine

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21.07.2009, 21:42

I never kicked for ping , NEVER , why becos in the years 2003-2006 i was using a "air radio" interen connection (dont know the technical name in english for that) and the ping on this never was lower that 200 , mostly 300 , but i learned that way a many tricks , and how to know the enemy , yea it was hard die all the time AND yes Kicked all the time.


IF I DONT LIKE GAMEPLAY OR SOMEONE ANOY ME SO MUTH IT GET ON MY NERVS , i just swith serwer with friends.

I know its lil OT but , just needed to share what i think.

And i have some more to say abot those LOW PING 2.8.x serwers .... F... Y.. i got nice connection from some time now , but i still got kicked by some admins becos my ping was not below 50 :doh: or some like that.
Uh, damn right I like the life I live

'Cause I went from negative to positive

And it's all good

This post has been edited 3 times, last edit by "nCaine" (21.07.2009, 21:52)


ptm_fin

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21.07.2009, 23:58

I have kicked for high ping and will do it in futere. Actually our server is doing it automatically...



Actually we tested it yesterday on our server:

-Player with ping about 85 logs in, all others in 30 to 45 pings

-all players feel their movement is slower and running is like in honey or something sticky

-kicked high pinger in midlle of round and movement did get better just then fo rall players, coincidence? I don't think so cause did see it today again.

Few players did have this same situation in same server so I don't need any technical proof for that.

I do know something about networks and programs in networked enviroment, I get my living in supporting different systems. Any application which is doing same time calcuting (as games are) is living by slowest peer. situation is worse than before because server side is requiring more processor power that before so ping differences are making even bigger impact for overall performance.

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22.07.2009, 01:14


I do know something about networks and programs in networked enviroment, I get my living in supporting different systems.


Thank f**k you don't work for me considering what rubbish you've posted in the rest of your post. :doh:

LithiuM^ / .iNt.

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22.07.2009, 02:00

I simply can't believe what I am reading being posted by folks who 'make a living working with IP'.

To further the initial UDP comment, the relationship and negotiation of packet flow is between the client and the server; someone else's ping doesn't influence yours. Going to throw some simple math out there, then head to a Ranch server.


I am connected to a server and I am pinging 25ms.
Another is connected to the same server and is pinging 250ms.

Simplified, 'ping' is the time it takes to complete a request. So

With my ping I am updating the server and it is updating me 40 (forty) times per second.
The other player, the player with the 250 ping, is updating the server and it is updating him 4 (FOUR) times per second.

So, tell me, who is placing the higher bandwidth demand on the server?
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hoOk!

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22.07.2009, 08:45

I have kicked for high ping and will do it in futere. Actually our server is doing it automatically...



Actually we tested it yesterday on our server:

-Player with ping about 85 logs in, all others in 30 to 45 pings

-all players feel their movement is slower and running is like in honey or something sticky

-kicked high pinger in midlle of round and movement did get better just then fo rall players, coincidence? I don't think so cause did see it today again.

Few players did have this same situation in same server so I don't need any technical proof for that.

I do know something about networks and programs in networked enviroment, I get my living in supporting different systems. Any application which is doing same time calcuting (as games are) is living by slowest peer. situation is worse than before because server side is requiring more processor power that before so ping differences are making even bigger impact for overall performance.
Placebo son. UDP connections have already been talked about long and large since online gaming started.

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22.07.2009, 09:26

I never kick people with a high ping.

But it's fun watching.

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22.07.2009, 11:12

I never kick people with a high ping.

But it's fun watching.
Annoys the hell out of me when ppl tell me: "Admin kick XX ! High ping !". I usually say that there is no way that will affect u. Then they go and start at votekick. Guess who gets kicked then.... :w00t:

=UGF=General-C@1$T

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22.07.2009, 12:48

http://en.wikipedia.org/wiki/User_Datagram_Protocol

If you can´t read or understand what it says here then get someone to translate for you. What you saying is just not possible but stay at your believe, alot of people live in their own fantasy world :wacko:

I know Highpingers (uhm 250+ Pingers) can be annoying and should be kicked for the reason of warping and beeing a difficult target due to HIS lag. Ok that I can understand but he cannot Lag YOU!!!



Quoted

I do know something about networks and programs in networked enviroment, I get my living in supporting different systems.
Uhm no you don´t! Or at least I don´t (can´t) believe that. Customers would only HIRE and FIRE you, if you work on believs and not on facts.



Quoted

Any application which is doing same time calcuting (as games are) is living by slowest peer.
OMG that depents, in all cases, on the protokoll. As for (fast paced) online games they use UDP and that does NOT live on the slowest peer, where do you get that stuff? LMAO keep going this is realy funny stuff. :doh: :P

As explained before and even by WIKI, TCP will not release any packets to a server unless it is complete and confirmed by the Player this means if his ping is high it will take longer for the packets to arrive and the chance of packets beeing lost is much greater. In that case everyone will have to wait on the highest ping.

If ur server is running on UDP (wich it most likely is and should) the server doesn´t care if the packets are not arriving or if they are incomplete he will just let it run with what he has wich means the highpinger may float, warp or do other wierd stuff. Once that effect starts taking place then go ahead and kick him (if he hasen´t left by himself since he is not having fun). But you beeing lagged because of him? NO

Quoted


Placebo son. UDP connections have already been talked about long and large since online gaming started.


nicely said :yes:
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22.07.2009, 14:10


I never kick people with a high ping.

But it's fun watching.
Annoys the hell out of me when ppl tell me: "Admin kick XX ! High ping !". I usually say that there is no way that will affect u. Then they go and start at votekick. Guess who gets kicked then.... :w00t:
Yep, me too. But I'm too lazy to explain those retarded noobs such "complicated" things about the pings as they just don't ever get it.

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22.07.2009, 19:36

you ping debunkers are crazy. join a server where someone has 100+ ping. its like pushing shit trough a straw.

dont say its my pc cus mine if very capable of running all new games so its not that.



when someone with a high ping joins the server its like playing on a US server thats on the westcoast.

but it seems to that when ppl have like 9 ping lagg occurs too

=UGF=General-C@1$T

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22.07.2009, 22:11

you ping debunkers are crazy. join a server where someone has 100+ ping. its like pushing shit trough a straw.

dont say its my pc cus mine if very capable of running all new games so its not that.



when someone with a high ping joins the server its like playing on a US server thats on the westcoast.

but it seems to that when ppl have like 9 ping lagg occurs too




Uhm doesn´t happen to me! Does that mean highpingers only cause lag for certain people? :unsure: So tell me, who is affected and who is not? Who makes this choice about who is affected and who is not? You maybe? or the big bad lagmonster? or maybe the highpinger himself has a little button to lag certain people he doesn´t like!


You join a server and when there is lag it can only be the highpinger? Yep your observation solved the riddle! Case closed, we don´t need anymore IT technicians because regular people can troubleshoot problems in the cyberworld just by observing :doh:
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15.08.2009, 18:38


I never kick people with a high ping.

But it's fun watching.
Annoys the hell out of me when ppl tell me: "Admin kick XX ! High ping !". I usually say that there is no way that will affect u. Then they go and start at votekick. Guess who gets kicked then.... :w00t:
Yep, me too. But I'm too lazy to explain those retarded noobs such "complicated" things about the pings as they just don't ever get it.
I always use f6 when ping is reason for kick; I have not yet experienced a "That player just joined with 150 ping; I now cant play" moment. I don't not vote because I know more than anyone else. I don't vote because I feel no difference in the game. But after reading some posts here I am a bit more enlightened ( a tiny bit); I must admit I did believe that a high pinger may be a disadvantage: I don't believe than now so I can f6 with a renewed vigour; and may be add a few "you noob high pings don't affect you" taunts (oops I meant contributions) :blush:

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16.08.2009, 14:21

I am a server admin and have kicked for high ping! [ I feel like im at confession ] lol

I dont care what anyone says [everyone has an opinion on this matter]

If more than half the players on the server complain about high pingers,
I would rather loose one player from the server than 10-14 not happy ones.

They only get kicked not banned they are free to come back, if they want to, when they are finished downloading...

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16.08.2009, 15:37

If you remember AAO(2) when you enter a server you would show like say 100ms to server, but then to the other plp you would show like 42ms, also you see most plp around 30's to 50's, thats because most games use a net protocol, to keep all clients in sync, and so the server uses a trick, it DISCARDS some packets, from the faster clients in order to establish a group latency average.
Now if on the previous example, every one was playing nice but then someone enters and you start getting jerdy fps, you look and the new player shows 150ms, that player actually has a 300 or so ping/latency to that server, and then THAT player is defnetly going to "lag" the server, because of that group latency feature.
AA3 and other games use this feature too, if not players with mutch lower latency's would have a MUTCH greater advantage on all others, mutch mutch greater.
BTW I also work in network and prodution server support and designing.
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16.08.2009, 16:45

Where you're wrong is when you say that the player who has 150ms actually has 300ms to that server. The player sends a packet at 0ms, the server receives it at 150ms. That is correct but then the server sends another packet to all the players informing the player's movement or his bullet hitting a wall. That packet is sent at 150ms. Then depending on the player's ping, he will receive it 150ms later at 300ms.

BUT another player with 40ms actually saw the laggy player move 190ms after the laggy player sent his packet. The only thing happening here is that the laggy player will move slower than the other players. But the other players will see him move like a regular person. Except there will be a latency between the moment the laggy player pressed his key and the moment the other players will see him move. The lag does not affect all the players because the server sends the packet to everyone at the same time as soon as it received information from the laggy player.

As for your interesting group latency feature, that is completely false because UDP connections do not work like a queue would. It doesn't wait for anything. It sends when it receives.
The laggy person is disadvantaged because it's his fault. No one pays for his shit and no one will because no netcode works that way. I don't know where you found that out but you're wrong. Take 2 people, one with 800ms and another with 100ms. You're out of your mind if you think all of a sudden, both players will have 450ms ((800+100)/2)

It's in your mind. Laggers do not lag others. The only annoying things laggers do is warp. That occurs when the latency is so great that by the time the server received the player's packet, that player already ran to another place. Once the server gets the other packet. It does not work like a TCP connection, it just reads the packets and moves the player to that spot without processing the player's path.

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16.08.2009, 16:50

when the lag spikes turn in and ping's go from 40-150 do you kick all the players?


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16.08.2009, 17:04

You miss the all point, and I'm not wasting any more time on you than to say just this.
It has nothing to do with UDP or TCP, its a server feature to balance play between the players, and keep all the objects bullets included has sincronised has possible between ALL the players!
You call me wrong? I think you are the one who is uninformed and are confusing and making your own wrong conclusions from what I said.
Now thats my final say :P
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13.08.2011, 00:52

I want to re-open the discussion.

What has been said by the op is that kicking a player for a high ping does not solve your lag.
I agree with that, however, I still think kicking a player because his ping is high is the right thing to do.
As mentioned in later posts, players with a high ping appear to be warping or moving to other players because of their difference in latency towards the server.
Isn't it true that that player ruins gameplay for others because of his high ping, not recieving packets from players shooting at him thus not registering bullet hits and not dying?

To me it seems logic to remove that player from the server to make the gameplay as fair as possible.
What is the point in shooting a guy with a high ping if your bullets are not registerd because the players are not "on the same wave length" with the server?

Correct me if I am wrong, I would like to understand the situation so I can prevent these unnecessary kicks.

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15.08.2011, 13:37

We have seen on the server we can have several people on with pings under 100, and someone enters with 300-400+ ping, it shoots us all up to about 150 area.
And it is noticeable in the game play too. Kick them, and after about 20-30 secs, the server and the pings settle down to normal again.